AD&D Players Handbook/Database/Spells/Illusionist/Vision
Appearance
- Vision
| Class | Illusionist |
|---|---|
| Spell level | 7 |
| School | Divination |
| Reversible | No |
| Range | 0 |
| Duration | Special |
| Area of Effect | The illusionist |
| Components | V,S,M |
| Casting Time | 7segments |
| Saving Throw | None |
- Description
At such time as the illusionist wishes to gain supernatural guidance, he or she casts a vision spell, calling upon whatever power he or she desires aid from, and asking the question for which a vision is to be given to answer. Two six-sided dice are rolled. If they total 2 to 6, the power is annoyed and will cause the illusionist, by ultra-powerful geas or quest, to do some service, and no question will be answered. If the dice total 7 to 9, the poweris indifferent, and some minor vision, possibly unrelated to the question, will be given. A score of 10 or 100
- Source
Supplied Players Handbook PDF, PDF page 101. Original printed page is approximately 99 for this portion of the scan. Source column: L.
OCR source record
[edit]Level: 7 Components: V,S,M Range: 0 Casting Time: 7segments Duration: Special Saving Throw: None Area of Effect: The illusionist Explanation/Description: At such time as the illusionist wishes to gain supernatural guidance, he or she casts a vision spell, calling upon whatever power he or she desires aid from, and asking the question for which a vision is to be given to answer. Two six-sided dice are rolled. If they total 2 to 6, the power is annoyed and will cause the illusionist, by ultra-powerful geas or quest, to do some service, and no question will be answered. If the dice total 7 to 9, the poweris indifferent, and some minor vision, possibly unrelated to the question, will be given. A score of 10 or 100