Jump to content

AD&D Players Handbook/Database/Spells/Illusionist/Vision

From singerhosting
  1. Vision


Class Illusionist
Spell level 7
School Divination
Reversible No
Range 0
Duration Special
Area of Effect The illusionist
Components V,S,M
Casting Time 7segments
Saving Throw None


    1. Description

At such time as the illusionist wishes to gain supernatural guidance, he or she casts a vision spell, calling upon whatever power he or she desires aid from, and asking the question for which a vision is to be given to answer. Two six-sided dice are rolled. If they total 2 to 6, the power is annoyed and will cause the illusionist, by ultra-powerful geas or quest, to do some service, and no question will be answered. If the dice total 7 to 9, the poweris indifferent, and some minor vision, possibly unrelated to the question, will be given. A score of 10 or 100

    1. Source

Supplied Players Handbook PDF, PDF page 101. Original printed page is approximately 99 for this portion of the scan. Source column: L.

OCR source record

[edit]
Level: 7 Components: V,S,M Range: 0 Casting Time: 7segments Duration: Special Saving Throw: None Area of Effect: The illusionist Explanation/Description: At such time as the illusionist wishes to gain supernatural guidance, he or she casts a vision spell, calling upon whatever power he or she desires aid from, and asking the question for which a vision is to be given to answer. Two six-sided dice are rolled. If they total 2 to 6, the power is annoyed and will cause the illusionist, by ultra-powerful geas or quest, to do some service, and no question will be answered. If the dice total 7 to 9, the poweris indifferent, and some minor vision, possibly unrelated to the question, will be given. A score of 10 or 100