AD&D Players Handbook/Database/Spells/Magic-User/Dig
- Dig
| Class | Magic-User |
|---|---|
| Spell level | 4 |
| School | Evocation |
| Reversible | No |
| Range | 3“ |
| Duration | I round/level |
| Area of Effect | 5’ cube per level of |
| Components | V, S, M |
| Casting Time | 4 segments |
| Saving Throw | Special the magic-user |
- Description
A dig spell enables the caster to excavate 125 cubic feet of earth, sand, or mud per round. The hole thus dug is a cube 5’ per side. The material thrown from the excavation scatters evenly around the pit. If the magic-user continues downward beyond 5’, there is a chance that the pit will collapse: 15%/additional 5’ in depth in earth, 35%/additionalS depth in sand, and 55%/additional5’ depth in mud. Any creature at the edge (1’) of such a pit uses its dexterity score as a saving throw to avoid falling into the hole, with a score equal to or less than the dexterity meaning that a fall was avoided. Any creature moving rapidly towards a pit area will fall in unless it saves versus magic. Any creature caught in the center of a pit iust dug will always fall in. The spell caster uses a miniature shovel and tiny bucket to activate a dig spell and must continue to hold these material components while each pit is excavated.
- Source
Supplied Players Handbook PDF, PDF page 77. Original printed page is approximately 75 for this portion of the scan. Source column: L.
OCR source record
[edit]Level: 4 Range: 3“ Duration: I round/level Area of Effect: 5’ cube per level of Components: V, S, M Casting Time: 4 segments Saving Throw: Special the magic-user Explanation/Description: A dig spell enables the caster to excavate 125 cubic feet of earth, sand, or mud per round. The hole thus dug is a cube 5’ per side. The material thrown from the excavation scatters evenly around the pit. If the magic-user continues downward beyond 5’, there is a chance that the pit will collapse: 15%/additional 5’ in depth in earth, 35%/additionalS depth in sand, and 55%/additional5’ depth in mud. Any creature at the edge (1’) of such a pit uses its dexterity score as a saving throw to avoid falling into the hole, with a score equal to or less than the dexterity meaning that a fall was avoided. Any creature moving rapidly towards a pit area will fall in unless it saves versus magic. Any creature caught in the center of a pit iust dug will always fall in. The spell caster uses a miniature shovel and tiny bucket to activate a dig spell and must continue to hold these material components while each pit is excavated.