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AD&D Players Handbook/Database/Spells/Magic-User/Dig

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  1. Dig


Class Magic-User
Spell level 4
School Evocation
Reversible No
Range 3“
Duration I round/level
Area of Effect 5’ cube per level of
Components V, S, M
Casting Time 4 segments
Saving Throw Special the magic-user


    1. Description

A dig spell enables the caster to excavate 125 cubic feet of earth, sand, or mud per round. The hole thus dug is a cube 5’ per side. The material thrown from the excavation scatters evenly around the pit. If the magic-user continues downward beyond 5’, there is a chance that the pit will collapse: 15%/additional 5’ in depth in earth, 35%/additionalS depth in sand, and 55%/additional5’ depth in mud. Any creature at the edge (1’) of such a pit uses its dexterity score as a saving throw to avoid falling into the hole, with a score equal to or less than the dexterity meaning that a fall was avoided. Any creature moving rapidly towards a pit area will fall in unless it saves versus magic. Any creature caught in the center of a pit iust dug will always fall in. The spell caster uses a miniature shovel and tiny bucket to activate a dig spell and must continue to hold these material components while each pit is excavated.

    1. Source

Supplied Players Handbook PDF, PDF page 77. Original printed page is approximately 75 for this portion of the scan. Source column: L.

OCR source record

[edit]
Level: 4 Range: 3“ Duration: I round/level Area of Effect: 5’ cube per level of Components: V, S, M Casting Time: 4 segments Saving Throw: Special the magic-user Explanation/Description: A dig spell enables the caster to excavate 125 cubic feet of earth, sand, or mud per round. The hole thus dug is a cube 5’ per side. The material thrown from the excavation scatters evenly around the pit. If the magic-user continues downward beyond 5’, there is a chance that the pit will collapse: 15%/additional 5’ in depth in earth, 35%/additionalS depth in sand, and 55%/additional5’ depth in mud. Any creature at the edge (1’) of such a pit uses its dexterity score as a saving throw to avoid falling into the hole, with a score equal to or less than the dexterity meaning that a fall was avoided. Any creature moving rapidly towards a pit area will fall in unless it saves versus magic. Any creature caught in the center of a pit iust dug will always fall in. The spell caster uses a miniature shovel and tiny bucket to activate a dig spell and must continue to hold these material components while each pit is excavated.