Jump to content

AD&D Players Handbook/Database/Spells/Cleric/Regenerate

From singerhosting
Revision as of 16:22, 27 August 2026 by JohnRS421 (talk | contribs) (1 revision imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
  1. Regenerate


Class Cleric
Spell level 7
School Necromantic
Reversible Yes
Range Touch
Duration permanent
Area of Effect Creature touched
Components V, S, M
Casting Time 3 rounds
Saving Throw None


    1. Description

When a Regenerate spell is cast, body members (fingers, toes, hands, feet, arms, legs, tails, or even the heads of multi-headed creatures), bones, or organs will grow back. The process of regeneration requires but 1 round if the member(s) severed is (are) present and touching the creature, 2-8 turns otherwise. The reverse,

    1. Source

Supplied Players Handbook PDF, PDF page 54. Original printed page is approximately 52 for this portion of the scan. Source column: L.

OCR source record

[edit]
Level: 7 Components: V, S, M Range: Touch Casting Time: 3 rounds Duration: permanent Saving Throw: None Area of Effect: Creature touched Explanation/Description: When a Regenerate spell is cast, body members (fingers, toes, hands, feet, arms, legs, tails, or even the heads of multi-headed creatures), bones, or organs will grow back. The process of regeneration requires but 1 round if the member(s) severed is (are) present and touching the creature, 2-8 turns otherwise. The reverse,