AD&D Players Handbook/Database/Spells/Cleric/Regenerate
Appearance
- Regenerate
| Class | Cleric |
|---|---|
| Spell level | 7 |
| School | Necromantic |
| Reversible | Yes |
| Range | Touch |
| Duration | permanent |
| Area of Effect | Creature touched |
| Components | V, S, M |
| Casting Time | 3 rounds |
| Saving Throw | None |
- Description
When a Regenerate spell is cast, body members (fingers, toes, hands, feet, arms, legs, tails, or even the heads of multi-headed creatures), bones, or organs will grow back. The process of regeneration requires but 1 round if the member(s) severed is (are) present and touching the creature, 2-8 turns otherwise. The reverse,
- Source
Supplied Players Handbook PDF, PDF page 54. Original printed page is approximately 52 for this portion of the scan. Source column: L.
OCR source record
[edit]Level: 7 Components: V, S, M Range: Touch Casting Time: 3 rounds Duration: permanent Saving Throw: None Area of Effect: Creature touched Explanation/Description: When a Regenerate spell is cast, body members (fingers, toes, hands, feet, arms, legs, tails, or even the heads of multi-headed creatures), bones, or organs will grow back. The process of regeneration requires but 1 round if the member(s) severed is (are) present and touching the creature, 2-8 turns otherwise. The reverse,