AD&D Players Handbook/Database/Spells/Magic-User/Wizard lock
Appearance
- Wizard lock
| Class | Magic-User |
|---|---|
| Spell level | 2 |
| School | Alteration |
| Reversible | No |
| Range | Touch |
| Duration | Permanent |
| Area of Effect | 30 square |
| Components | V, S |
| Casting Time | 2 segments feet/level |
| Saving Throw | None |
- Description
When a wizard lock spell is cast upon a door, chest or portal, it magically locks it. The wizard-locked door or object can be opened only by breaking, a dispel magic, a knock spell (qq.v.), or by a magic-user 4 or more levels higher than the one casting the spell. Note that the last two methods do not remove the wizard lock, they only neGate it for a brief duration. Creatures of extra-dimensional nature do not affect a wizard lock as they do a held portal (see hold portal). Third level Spells:
- Source
Supplied Players Handbook PDF, PDF page 73. Original printed page is approximately 71 for this portion of the scan. Source column: R.
OCR source record
Level: 2 Components: V, S Range: Touch Duration: Permanent Saving Throw: None Area of Effect: 30 square Casting Time: 2 segments feet/level Explanation/Description: When a wizard lock spell is cast upon a door, chest or portal, it magically locks it. The wizard-locked door or object can be opened only by breaking, a dispel magic, a knock spell (qq.v.), or by a magic-user 4 or more levels higher than the one casting the spell. Note that the last two methods do not remove the wizard lock, they only neGate it for a brief duration. Creatures of extra-dimensional nature do not affect a wizard lock as they do a held portal (see hold portal). Third level Spells: