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AD&D Players Handbook/Database/Spells/Magic-User/Wizard lock

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  1. Wizard lock


Class Magic-User
Spell level 2
School Alteration
Reversible No
Range Touch
Duration Permanent
Area of Effect 30 square
Components V, S
Casting Time 2 segments feet/level
Saving Throw None


    1. Description

When a wizard lock spell is cast upon a door, chest or portal, it magically locks it. The wizard-locked door or object can be opened only by breaking, a dispel magic, a knock spell (qq.v.), or by a magic-user 4 or more levels higher than the one casting the spell. Note that the last two methods do not remove the wizard lock, they only neGate it for a brief duration. Creatures of extra-dimensional nature do not affect a wizard lock as they do a held portal (see hold portal). Third level Spells:

    1. Source

Supplied Players Handbook PDF, PDF page 73. Original printed page is approximately 71 for this portion of the scan. Source column: R.

OCR source record

[edit]
Level: 2 Components: V, S Range: Touch Duration: Permanent Saving Throw: None Area of Effect: 30 square Casting Time: 2 segments feet/level Explanation/Description: When a wizard lock spell is cast upon a door, chest or portal, it magically locks it. The wizard-locked door or object can be opened only by breaking, a dispel magic, a knock spell (qq.v.), or by a magic-user 4 or more levels higher than the one casting the spell. Note that the last two methods do not remove the wizard lock, they only neGate it for a brief duration. Creatures of extra-dimensional nature do not affect a wizard lock as they do a held portal (see hold portal). Third level Spells: