AD&D Players Handbook/Database/Spells/Druid/Barkskin
Appearance
- Barkskin
| Class | Druid |
|---|---|
| Spell level | 2 |
| School | Alteration |
| Reversible | No |
| Range | Touch |
| Duration | 4 rounds + 7 |
| Area of Effect | Creature touched |
| Components | V,S,M |
| Casting Time | 3 segments |
| Saving Throw | None round/level |
- Description
When the druid casts the barkskin spell upon a creature, its armor class improves 1 place because the creature's skin becomes as tough as bark. In addition, saving throws versus all attack forms except magic increase by + 1. This spell can be placed on the druid casting it or on any other creature he or she touches. In addition to mistletoe, the caster must have a handful of bark from an oak as the material component of the spell.
- Source
Supplied Players Handbook PDF, PDF page 56. Original printed page is approximately 54 for this portion of the scan. Source column: R.
OCR source record
Level: 2 Components: V,S,M Range: Touch Casting Time: 3 segments Duration: 4 rounds + 7 Saving Throw: None round/level Area of Effect: Creature touched Explanation/Description: When the druid casts the barkskin spell upon a creature, its armor class improves 1 place because the creature's skin becomes as tough as bark. In addition, saving throws versus all attack forms except magic increase by + 1. This spell can be placed on the druid casting it or on any other creature he or she touches. In addition to mistletoe, the caster must have a handful of bark from an oak as the material component of the spell.