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AD&D Players Handbook/Database/Spells/Druid/Barkskin

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  1. Barkskin


Class Druid
Spell level 2
School Alteration
Reversible No
Range Touch
Duration 4 rounds + 7
Area of Effect Creature touched
Components V,S,M
Casting Time 3 segments
Saving Throw None round/level


    1. Description

When the druid casts the barkskin spell upon a creature, its armor class improves 1 place because the creature's skin becomes as tough as bark. In addition, saving throws versus all attack forms except magic increase by + 1. This spell can be placed on the druid casting it or on any other creature he or she touches. In addition to mistletoe, the caster must have a handful of bark from an oak as the material component of the spell.

    1. Source

Supplied Players Handbook PDF, PDF page 56. Original printed page is approximately 54 for this portion of the scan. Source column: R.

OCR source record

[edit]
Level: 2 Components: V,S,M Range: Touch Casting Time: 3 segments Duration: 4 rounds + 7 Saving Throw: None round/level Area of Effect: Creature touched Explanation/Description: When the druid casts the barkskin spell upon a creature, its armor class improves 1 place because the creature's skin becomes as tough as bark. In addition, saving throws versus all attack forms except magic increase by + 1. This spell can be placed on the druid casting it or on any other creature he or she touches. In addition to mistletoe, the caster must have a handful of bark from an oak as the material component of the spell.