AD&D Players Handbook/Database/Spells/Magic-User/Anti-Magic Shell: Difference between revisions
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Latest revision as of 16:23, 27 August 2026
- Anti-Magic Shell
| Class | Magic-User |
|---|---|
| Spell level | 6 |
| School | Abjuration |
| Reversible | No |
| Range | 0 |
| Duration | I turnNeve1 |
| Area of Effect | I'/level diameter sphere |
| Components | V, S |
| Casting Time | I segment |
| Saving Throw | None |
- Description
By means of an anti-magic shell, the magic-user causes an invisible barrier to surround his or her person, and this moves with the spell caster. This barrier is totally impervious to 011 magic and magic spell effects (this includes such attack forms as breath weapons, gaze weapons, and voice weapons). It thus prevents the entrance of spells or their effects, and it likewise prevents the function of any magical items or spells within its confines. It prevents the entrance of charmed, summoned, and conjured creatures. However, normal creatures (assume a
- Source
Supplied Players Handbook PDF, PDF page 83. Original printed page is approximately 81 for this portion of the scan. Source column: R.
OCR source record
[edit]Level: 6 Components: V, S Range: 0 Duration: I turnNeve1 Area of Effect: I'/level diameter sphere Casting Time: I segment Saving Throw: None Explanation/Description: By means of an anti-magic shell, the magic-user causes an invisible barrier to surround his or her person, and this moves with the spell caster. This barrier is totally impervious to 011 magic and magic spell effects (this includes such attack forms as breath weapons, gaze weapons, and voice weapons). It thus prevents the entrance of spells or their effects, and it likewise prevents the function of any magical items or spells within its confines. It prevents the entrance of charmed, summoned, and conjured creatures. However, normal creatures (assume a