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AD&D Players Handbook/Database/Spells/Cleric/Know Alignment: Difference between revisions

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  1. Know Alignment


Class Cleric
Spell level 2
School Divination
Reversible Yes
Range I"
Duration 1 turn
Area of Effect One creature/found
Components V, S
Casting Time I round
Saving Throw None Level: 2


    1. Description

A know alignment spell enables the cleric to exactly read the aura of a person - human, semi-human, or non-human. This will reveal the exact alignment of the person. Up to 10 persons can be examined with this spell. The reverse totally obscures alignment, even from this spell, of a single person for 1 turn, two persons for 5 rounds, etc. Certain magical devices will neGate the ability to know alignment.

    1. Source

Supplied Players Handbook PDF, PDF page 46. Original printed page is approximately 44 for this portion of the scan. Source column: R.

OCR source record

[edit]
Components: V, S Casting Time: I round Saving Throw: None Level: 2 Range: I" Duration: 1 turn Area of Effect: One creature/found Explanation/Description: A know alignment spell enables the cleric to exactly read the aura of a person - human, semi-human, or non-human. This will reveal the exact alignment of the person. Up to 10 persons can be examined with this spell. The reverse totally obscures alignment, even from this spell, of a single person for 1 turn, two persons for 5 rounds, etc. Certain magical devices will neGate the ability to know alignment.