AD&D Players Handbook/Database/Spells/Cleric/Know Alignment
Appearance
- Know Alignment
| Class | Cleric |
|---|---|
| Spell level | 2 |
| School | Divination |
| Reversible | Yes |
| Range | I" |
| Duration | 1 turn |
| Area of Effect | One creature/found |
| Components | V, S |
| Casting Time | I round |
| Saving Throw | None Level: 2 |
- Description
A know alignment spell enables the cleric to exactly read the aura of a person - human, semi-human, or non-human. This will reveal the exact alignment of the person. Up to 10 persons can be examined with this spell. The reverse totally obscures alignment, even from this spell, of a single person for 1 turn, two persons for 5 rounds, etc. Certain magical devices will neGate the ability to know alignment.
- Source
Supplied Players Handbook PDF, PDF page 46. Original printed page is approximately 44 for this portion of the scan. Source column: R.
OCR source record
[edit]Components: V, S Casting Time: I round Saving Throw: None Level: 2 Range: I" Duration: 1 turn Area of Effect: One creature/found Explanation/Description: A know alignment spell enables the cleric to exactly read the aura of a person - human, semi-human, or non-human. This will reveal the exact alignment of the person. Up to 10 persons can be examined with this spell. The reverse totally obscures alignment, even from this spell, of a single person for 1 turn, two persons for 5 rounds, etc. Certain magical devices will neGate the ability to know alignment.