AD&D Players Handbook/Database/Spells/Illusionist/Veil: Difference between revisions
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Latest revision as of 16:24, 27 August 2026
- Veil
| Class | Illusionist |
|---|---|
| Spell level | 6 |
| School | Illusion/Phantasm |
| Reversible | No |
| Range | 1 "/level |
| Duration | 1 tum/level |
| Area of Effect | 2" X 2"/level |
| Components | V,S |
| Casting Time | 3 segments |
| Saving Throw | None |
- Description
The veil spell enables the illusionist to instantly change the appearance of his or her surroundings and/or party or create hallucinatory terrain (q.v.) so as to fool even the most clever creatures unless they have true seeing/sight, a gem of seeing, or similar magical aid. The veil can make a sumptuous room seem a filthy den and even 99
- Source
Supplied Players Handbook PDF, PDF page 100. Original printed page is approximately 98 for this portion of the scan. Source column: R.
OCR source record
[edit]Level: 6 Components: V,S Range: 1 "/level Duration: 1 tum/level Area of Effect: 2" X 2"/level Casting Time: 3 segments Saving Throw: None Explanation/Description: The veil spell enables the illusionist to instantly change the appearance of his or her surroundings and/or party or create hallucinatory terrain (q.v.) so as to fool even the most clever creatures unless they have true seeing/sight, a gem of seeing, or similar magical aid. The veil can make a sumptuous room seem a filthy den and even 99