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AD&D Players Handbook/Database/Spells/Magic-User/Wizard lock
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# Wizard lock {{AD&D Spell |class=Magic-User |level=2 |school=Alteration |reversible=No |range=Touch |duration=Permanent |area=30 square |components=V, S |casting_time=2 segments feet/level |saving_throw=None }} ## Description When a wizard lock spell is cast upon a door, chest or portal, it magically locks it. The wizard-locked door or object can be opened only by breaking, a dispel magic, a knock spell (qq.v.), or by a magic-user 4 or more levels higher than the one casting the spell. Note that the last two methods do not remove the wizard lock, they only neGate it for a brief duration. Creatures of extra-dimensional nature do not affect a wizard lock as they do a held portal (see hold portal). Third level Spells: ## Source Supplied Players Handbook PDF, PDF page 73. Original printed page is approximately 71 for this portion of the scan. Source column: R. === OCR source record === <pre>Level: 2 Components: V, S Range: Touch Duration: Permanent Saving Throw: None Area of Effect: 30 square Casting Time: 2 segments feet/level Explanation/Description: When a wizard lock spell is cast upon a door, chest or portal, it magically locks it. The wizard-locked door or object can be opened only by breaking, a dispel magic, a knock spell (qq.v.), or by a magic-user 4 or more levels higher than the one casting the spell. Note that the last two methods do not remove the wizard lock, they only neGate it for a brief duration. Creatures of extra-dimensional nature do not affect a wizard lock as they do a held portal (see hold portal). Third level Spells:</pre> [[Category:AD&D Database]] [[Category:AD&D Spells]] [[Category:AD&D Magic-User Spells]] [[Category:AD&D Magic-User Level 2 Spells]]
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