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AD&D Players Handbook/Database/Spells/Druid/Barkskin
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# Barkskin {{AD&D Spell |class=Druid |level=2 |school=Alteration |reversible=No |range=Touch |duration=4 rounds + 7 |area=Creature touched |components=V,S,M |casting_time=3 segments |saving_throw=None round/level }} ## Description When the druid casts the barkskin spell upon a creature, its armor class improves 1 place because the creature's skin becomes as tough as bark. In addition, saving throws versus all attack forms except magic increase by + 1. This spell can be placed on the druid casting it or on any other creature he or she touches. In addition to mistletoe, the caster must have a handful of bark from an oak as the material component of the spell. ## Source Supplied Players Handbook PDF, PDF page 56. Original printed page is approximately 54 for this portion of the scan. Source column: R. === OCR source record === <pre>Level: 2 Components: V,S,M Range: Touch Casting Time: 3 segments Duration: 4 rounds + 7 Saving Throw: None round/level Area of Effect: Creature touched Explanation/Description: When the druid casts the barkskin spell upon a creature, its armor class improves 1 place because the creature's skin becomes as tough as bark. In addition, saving throws versus all attack forms except magic increase by + 1. This spell can be placed on the druid casting it or on any other creature he or she touches. In addition to mistletoe, the caster must have a handful of bark from an oak as the material component of the spell.</pre> [[Category:AD&D Database]] [[Category:AD&D Spells]] [[Category:AD&D Druid Spells]] [[Category:AD&D Druid Level 2 Spells]]
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