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AD&D Players Handbook/Database/Spells/Cleric/Regenerate
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# Regenerate {{AD&D Spell |class=Cleric |level=7 |school=Necromantic |reversible=Yes |range=Touch |duration=permanent |area=Creature touched |components=V, S, M |casting_time=3 rounds |saving_throw=None }} ## Description When a Regenerate spell is cast, body members (fingers, toes, hands, feet, arms, legs, tails, or even the heads of multi-headed creatures), bones, or organs will grow back. The process of regeneration requires but 1 round if the member(s) severed is (are) present and touching the creature, 2-8 turns otherwise. The reverse, ## Source Supplied Players Handbook PDF, PDF page 54. Original printed page is approximately 52 for this portion of the scan. Source column: L. === OCR source record === <pre>Level: 7 Components: V, S, M Range: Touch Casting Time: 3 rounds Duration: permanent Saving Throw: None Area of Effect: Creature touched Explanation/Description: When a Regenerate spell is cast, body members (fingers, toes, hands, feet, arms, legs, tails, or even the heads of multi-headed creatures), bones, or organs will grow back. The process of regeneration requires but 1 round if the member(s) severed is (are) present and touching the creature, 2-8 turns otherwise. The reverse,</pre> [[Category:AD&D Database]] [[Category:AD&D Spells]] [[Category:AD&D Cleric Spells]] [[Category:AD&D Cleric Level 7 Spells]]
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