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AD&D Players Handbook/Database/Spells/Cleric/Know Alignment
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# Know Alignment {{AD&D Spell |class=Cleric |level=2 |school=Divination |reversible=Yes |range=I" |duration=1 turn |area=One creature/found |components=V, S |casting_time=I round |saving_throw=None Level: 2 }} ## Description A know alignment spell enables the cleric to exactly read the aura of a person - human, semi-human, or non-human. This will reveal the exact alignment of the person. Up to 10 persons can be examined with this spell. The reverse totally obscures alignment, even from this spell, of a single person for 1 turn, two persons for 5 rounds, etc. Certain magical devices will neGate the ability to know alignment. ## Source Supplied Players Handbook PDF, PDF page 46. Original printed page is approximately 44 for this portion of the scan. Source column: R. === OCR source record === <pre>Components: V, S Casting Time: I round Saving Throw: None Level: 2 Range: I" Duration: 1 turn Area of Effect: One creature/found Explanation/Description: A know alignment spell enables the cleric to exactly read the aura of a person - human, semi-human, or non-human. This will reveal the exact alignment of the person. Up to 10 persons can be examined with this spell. The reverse totally obscures alignment, even from this spell, of a single person for 1 turn, two persons for 5 rounds, etc. Certain magical devices will neGate the ability to know alignment.</pre> [[Category:AD&D Database]] [[Category:AD&D Spells]] [[Category:AD&D Cleric Spells]] [[Category:AD&D Cleric Level 2 Spells]]
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