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AD&D Players Handbook/Database/Spells/Magic-User/Spider Climb

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  1. Spider Climb


Class Magic-User
Spell level 1
School Alteration
Reversible No
Range Touch
Duration I round + I round/level
Area of Effect Creature touched
Components V, S, M
Casting Time I segment
Saving Throw None Level: I


    1. Description

A spider climb spell enables the recipient to climb and travel upon vertical surfaces just as a giant spider is able to do, i.e. at 3" movement rote, or even hang upside down from ceilings. Note that the affected creature must have bare hands and feet in order to climb in this manner. During the course of the spell the recipient cannot handle obiects which weigh less than 50 g.p., for such obiects will stick to the creature's hands/feet, so a magic-user will find it virtually impossible to cast spells if under a spider climb dweomer. The material components of this spell are a drop of bitumen and a live spider, both of which must be eaten by the spell recipient.

    1. Source

Supplied Players Handbook PDF, PDF page 69. Original printed page is approximately 67 for this portion of the scan. Source column: R.

OCR source record

[edit]
Components: V, S, M Casting Time: I segment Saving Throw: None Level: I Range: Touch Duration: I round + I round/level Area of Effect: Creature touched Explanation/Description: A spider climb spell enables the recipient to climb and travel upon vertical surfaces just as a giant spider is able to do, i.e. at 3" movement rote, or even hang upside down from ceilings. Note that the affected creature must have bare hands and feet in order to climb in this manner. During the course of the spell the recipient cannot handle obiects which weigh less than 50 g.p., for such obiects will stick to the creature's hands/feet, so a magic-user will find it virtually impossible to cast spells if under a spider climb dweomer. The material components of this spell are a drop of bitumen and a live spider, both of which must be eaten by the spell recipient.