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AD&D Players Handbook/Database/Spells/Magic-User/Protection From Normal Missiles

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  1. Protection From Normal Missiles


Class Magic-User
Spell level 3
School Abjuration
Reversible No
Range Touch
Duration 1 tum/level
Area of Effect Creature touched
Components V, S, M
Casting Time 3 segments Soving Throw: None Level: 3
Saving Throw


    1. Description

By means of this spell, the magic-user bestows total invulnerability to hurled and projected missiles such as arrows, axes, bolts, javelins, small stones and spears. Furthermore, it causes a reduction of 1 from each die of damage inflicted by large and/or magical missiles such as ballista missiles, catapult stones, and magical. arrows, bolts, javelins, etc. Note, however, that this spell does not convey any protection from such magical attacks as fireballs, lightning bolts, or magic missiles. The material component of this spell is a piece of tortoise or turtle shell.

    1. Source

Supplied Players Handbook PDF, PDF page 76. Original printed page is approximately 74 for this portion of the scan. Source column: L.

OCR source record

[edit]
Components: V, S, M Casting Time: 3 segments Soving Throw: None Level: 3 Range: Touch Duration: 1 tum/level Area of Effect: Creature touched Explanation/Description: By means of this spell, the magic-user bestows total invulnerability to hurled and projected missiles such as arrows, axes, bolts, javelins, small stones and spears. Furthermore, it causes a reduction of 1 from each die of damage inflicted by large and/or magical missiles such as ballista missiles, catapult stones, and magical. arrows, bolts, javelins, etc. Note, however, that this spell does not convey any protection from such magical attacks as fireballs, lightning bolts, or magic missiles. The material component of this spell is a piece of tortoise or turtle shell.