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AD&D Players Handbook/Database/Spells/Druid/Feeblemind

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  1. Feeblemind


Class Druid
Spell level 6
School Enchantment/Charm
Reversible No
Range 16"
Duration Permanent
Area of Effect One creature
Components V, S
Casting Time 8 segments
Saving Throw Neg.


    1. Description

A spell which is solely for employment against those persons or creatures who use magic spells, feeblemind causes the victim's brain to become that of a moronic child. The victim remains in this state until a heal, Restoration or wish spell is used to do away with the effects. The spell is of such a nature that the probability of it affecting the target creature is generally enhanced, i.e. saving throws are lowered. Type of Spells Used Saving Throw by target Creature adjustment Cleric fl Druid -1 Magic-user (human) -4 illusionist -5 Combination or non-human -2 Note that the spell has no material component.

    1. Source

Supplied Players Handbook PDF, PDF page 63. Original printed page is approximately 61 for this portion of the scan. Source column: L.

OCR source record

[edit]
Level: 6 Components: V, S Range: 16" Duration: Permanent Saving Throw: Neg. Area of Effect: One creature Casting Time: 8 segments Explanation/Description: A spell which is solely for employment against those persons or creatures who use magic spells, feeblemind causes the victim's brain to become that of a moronic child. The victim remains in this state until a heal, Restoration or wish spell is used to do away with the effects. The spell is of such a nature that the probability of it affecting the target creature is generally enhanced, i.e. saving throws are lowered. Type of Spells Used Saving Throw by target Creature adjustment Cleric fl Druid -1 Magic-user (human) -4 illusionist -5 Combination or non-human -2 Note that the spell has no material component.