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AD&D Players Handbook/Database/Spells/Druid/Charm person Or Mammal

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  1. Charm person Or Mammal


Class Druid
Spell level 2
School Enchantment/Charm
Reversible No
Range 8"
Duration Special
Area of Effect One person or
Components V, S
Casting Time 4 segments mammal
Saving Throw Neg.


    1. Description

This spell will affect any single person or mammal it is cast upon. The creature then will regard the druid who cast the spell as a trusted friend and ally to be heeded and protected. The spell does not enable the druid to control the charmed creature as if it were an automaton, but any word or action of the druid will be viewed in its most favorable way. Thus, a charmed creature would not obey a suicide command, but might believe the druid if assured that the only chance to save the druid's life is if the creature holds back an onrushing red dragon for "just a round or two". Note also that the spell does not empower the druid with linguistic capabilities beyond those he or she normally possesses. The duration of the spell is a function of the charmed creature's intelligence, and it is tied to the saving throw. The spell may be broken if a saving throw is made, and this saving throw is checked on a periodic basis according to the creature's intelligence: Intelligence score 3 or less 4to6 7to9 10 to 12 13 to 14 15to 16 17 18 19 or more period between checks 3 months 2 months 1 month 3 weeks 2 weeks 1 week 3 days 2 days 1 day 55

    1. Source

Supplied Players Handbook PDF, PDF page 56. Original printed page is approximately 54 for this portion of the scan. Source column: R.

OCR source record

[edit]
Level: 2 Components: V, S Range: 8" Duration: Special Saving Throw: Neg. Area of Effect: One person or Casting Time: 4 segments mammal Explanation/Description: This spell will affect any single person or mammal it is cast upon. The creature then will regard the druid who cast the spell as a trusted friend and ally to be heeded and protected. The spell does not enable the druid to control the charmed creature as if it were an automaton, but any word or action of the druid will be viewed in its most favorable way. Thus, a charmed creature would not obey a suicide command, but might believe the druid if assured that the only chance to save the druid's life is if the creature holds back an onrushing red dragon for "just a round or two". Note also that the spell does not empower the druid with linguistic capabilities beyond those he or she normally possesses. The duration of the spell is a function of the charmed creature's intelligence, and it is tied to the saving throw. The spell may be broken if a saving throw is made, and this saving throw is checked on a periodic basis according to the creature's intelligence: Intelligence score 3 or less 4to6 7to9 10 to 12 13 to 14 15to 16 17 18 19 or more period between checks 3 months 2 months 1 month 3 weeks 2 weeks 1 week 3 days 2 days 1 day 55