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AD&D Players Handbook/Database/Spells/Druid/Animal Summoning I

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  1. Animal Summoning I


Class Druid
Spell level 4
School Conjuration/Summoning
Reversible No
Range 4"/level
Duration Special
Area of Effect Special
Components V,S,M
Casting Time 6 segments
Saving Throw None


    1. Description

By means of this spell, the druid calls up to eight animals of whatever sort the druid names when the summoning is made, if such type are within spell range. These animals can have no more than four hit dice each. The animals summoned will aid the druid by whatever means they possess, staying until a fight is over, a specific mission is finished, the druid is safe, he or she sends them away, etc. The druid may try three times to summon three different sorts of animals, i.e. suppose that wild dogs are first summoned to no avail, then hawks are unsuccessfully called, and finally the druid calls for wild horses which may or may not be within summoning range. Your referee will determine probabilities if the presence of a summoned animal type is not known. Other than various sorts of giant animals, fantastic animals or monsters cannot be summoned by this spell, i.e. no chimerae, dragons, gorgons, manticores, etc.

    1. Source

Supplied Players Handbook PDF, PDF page 60. Original printed page is approximately 58 for this portion of the scan. Source column: L.

OCR source record

[edit]
Level: 4 Range: 4"/level Duration: Special Area of Effect: Special Components: V,S,M Casting Time: 6 segments Saving Throw: None Explanation/Description: By means of this spell, the druid calls up to eight animals of whatever sort the druid names when the summoning is made, if such type are within spell range. These animals can have no more than four hit dice each. The animals summoned will aid the druid by whatever means they possess, staying until a fight is over, a specific mission is finished, the druid is safe, he or she sends them away, etc. The druid may try three times to summon three different sorts of animals, i.e. suppose that wild dogs are first summoned to no avail, then hawks are unsuccessfully called, and finally the druid calls for wild horses which may or may not be within summoning range. Your referee will determine probabilities if the presence of a summoned animal type is not known. Other than various sorts of giant animals, fantastic animals or monsters cannot be summoned by this spell, i.e. no chimerae, dragons, gorgons, manticores, etc.