AD&D Players Handbook/Database/Spells/Cleric/Protection From Evil, 10' Radius
Appearance
- Protection From Evil, 10' Radius
| Class | Cleric |
|---|---|
| Spell level | 4 |
| School | Abjuration |
| Reversible | Yes |
| Range | Touch |
| Duration | 1 turn/level |
| Area of Effect | 20'diametersphere |
| Components | V, S, M Level: 4 |
| Casting Time | 7segments |
| Saving Throw | None |
- Description
The globe of protection of this spell is identical in all respects to a protection from evil (q.v.) spell, except that it encompasses a much larger area and the duration of the protection from evil, 10'radius spell is greater. To complete this spell, the cleric must trace a circle 20' in diameter using holy water or blood, incense or smouldering dung as according to the protection from evil spell.
- Source
Supplied Players Handbook PDF, PDF page 50. Original printed page is approximately 48 for this portion of the scan. Source column: L.
OCR source record
[edit]Components: V, S, M Level: 4 Range: Touch Casting Time: 7segments Duration: 1 turn/level Area of Effect: 20'diametersphere Saving Throw: None Explanation/Description: The globe of protection of this spell is identical in all respects to a protection from evil (q.v.) spell, except that it encompasses a much larger area and the duration of the protection from evil, 10'radius spell is greater. To complete this spell, the cleric must trace a circle 20' in diameter using holy water or blood, incense or smouldering dung as according to the protection from evil spell.