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AD&D Players Handbook/Database/Spells/Cleric/Protection From Evil, 10' Radius

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  1. Protection From Evil, 10' Radius


Class Cleric
Spell level 4
School Abjuration
Reversible Yes
Range Touch
Duration 1 turn/level
Area of Effect 20'diametersphere
Components V, S, M Level: 4
Casting Time 7segments
Saving Throw None


    1. Description

The globe of protection of this spell is identical in all respects to a protection from evil (q.v.) spell, except that it encompasses a much larger area and the duration of the protection from evil, 10'radius spell is greater. To complete this spell, the cleric must trace a circle 20' in diameter using holy water or blood, incense or smouldering dung as according to the protection from evil spell.

    1. Source

Supplied Players Handbook PDF, PDF page 50. Original printed page is approximately 48 for this portion of the scan. Source column: L.

OCR source record

[edit]
Components: V, S, M Level: 4 Range: Touch Casting Time: 7segments Duration: 1 turn/level Area of Effect: 20'diametersphere Saving Throw: None Explanation/Description: The globe of protection of this spell is identical in all respects to a protection from evil (q.v.) spell, except that it encompasses a much larger area and the duration of the protection from evil, 10'radius spell is greater. To complete this spell, the cleric must trace a circle 20' in diameter using holy water or blood, incense or smouldering dung as according to the protection from evil spell.