AD&D Players Handbook/Database/Spells/Cleric/Dispel Evil
- Dispel Evil
| Class | Cleric |
|---|---|
| Spell level | 5 |
| School | Abjuration |
| Reversible | Yes |
| Range | Touch |
| Duration | 1 round/level |
| Area of Effect | Creature touched Component: V, S, M |
| Components | |
| Casting Time | 8 segments |
| Saving Throw | Neg. |
- Description
The cleric using this spell causes summoned creatures of evil nature, or monsters enchanted and caused to perform evil deeds, to return to their own plane or place. Examples of such creatures are: aerial servants, demons, devils, djinn, efreet, elementals, and invisible stalkers. Note that this spell lash for 1 melee round for each level of experience of the caster, and while the spell is in effect all creatures which could be affected by it attack at a -7 penalty on their "to hit" dice when engaging the spell caster. The reverse of the spell, dispel good, functions against summoned or enchanted creatures of good alignment or sent to aid the cause of good. The material components for this spell are the cleric's religious object and holy/unholy water.
- Source
Supplied Players Handbook PDF, PDF page 50. Original printed page is approximately 48 for this portion of the scan. Source column: R.
OCR source record
[edit]Level: 5 Range: Touch Duration: 1 round/level Area of Effect: Creature touched Component: V, S, M Casting Time: 8 segments Saving Throw: Neg. Explanation/Description: The cleric using this spell causes summoned creatures of evil nature, or monsters enchanted and caused to perform evil deeds, to return to their own plane or place. Examples of such creatures are: aerial servants, demons, devils, djinn, efreet, elementals, and invisible stalkers. Note that this spell lash for 1 melee round for each level of experience of the caster, and while the spell is in effect all creatures which could be affected by it attack at a -7 penalty on their "to hit" dice when engaging the spell caster. The reverse of the spell, dispel good, functions against summoned or enchanted creatures of good alignment or sent to aid the cause of good. The material components for this spell are the cleric's religious object and holy/unholy water.