AD&D Players Handbook/Database/Spells/Illusionist/Prismatic Spray
Appearance
- Prismatic Spray
| Class | Illusionist |
|---|---|
| Spell level | 7 |
| School | Abjuration, Conjuration/Summoning |
| Reversible | No |
| Range | 0 |
| Duration | Instantaneous |
| Area of Effect | 7" long plane, I %" wide at end, %"wide at base |
| Components | V,S |
| Casting Time | 7segments |
| Saving Throw | Special |
- Description
When this spell is cast, the illusionist causes 7 rays of the prismatic sphere spell (q.v.) to spring from his or her hand. Any creature in the area of effect will be touched by 1 or more of the rays. To determine which ray strikes the concerned creature, roll on eight-sided die: 5 = blue 6 = indigo 7 = violet 8 = struck by 2 rays, roll again twice ignoring any 8 s 1 =red 2 = orange 3 = yellow 4 = green Saving throws apply only with respect to those prismatic color rays which call for such.
- Source
Supplied Players Handbook PDF, PDF page 101. Original printed page is approximately 99 for this portion of the scan. Source column: L.
OCR source record
[edit]Level: 7 Components: V,S Range: 0 Casting Time: 7segments Duration: Instantaneous Saving Throw: Special Area of Effect: 7" long plane, I %" wide at end, %"wide at base Explanation/Description: When this spell is cast, the illusionist causes 7 rays of the prismatic sphere spell (q.v.) to spring from his or her hand. Any creature in the area of effect will be touched by 1 or more of the rays. To determine which ray strikes the concerned creature, roll on eight-sided die: 5 = blue 6 = indigo 7 = violet 8 = struck by 2 rays, roll again twice ignoring any 8 s 1 =red 2 = orange 3 = yellow 4 = green Saving throws apply only with respect to those prismatic color rays which call for such.