AD&D Players Handbook/Database/Spells/Illusionist/Emotion
- Emotion
| Class | Illusionist |
|---|---|
| Spell level | 4 |
| School | Enchantment/charm |
| Reversible | No |
| Range | I"/level |
| Duration | Special Soving Throw: Neg. |
| Area of Effect | 4" X a r e a |
| Components | V,S |
| Casting Time | 4 segments |
| Saving Throw |
- Description
When this spell is cast, the illusionist can project his or her choice of 1 of the following 4 emotions: This is the same as the spell of the same name, but as it is not illusionary, the saving throw is made at -2. It counters/is countered by rage 1. Feor: The effect of hote is to raise morale, saving throw dice, "to hit" dice, and damage done by +2. It counters/is countered by hopelessness. 2. Hote: This has the same effect as the hopelessness symbol. It counters/is countered by hote. 3. Hopelessness: The roge emotion causes the recipient to become berserk, attack at a + 1 on the "to hit" dice, do + 3 hit points of damage, and gives a temporary + 5 hit points to the enraged creature. The recipient will fight without shield, and regardless of life as well. It counters/is countered by fear. 4. Rage: The spell lasts as long as the illusionist continues to concentrate on projecting the chosen emotion.
- Source
Supplied Players Handbook PDF, PDF page 98. Original printed page is approximately 96 for this portion of the scan. Source column: R.
OCR source record
[edit]Level: 4 Components: V,S Range: I"/level Duration: Special Soving Throw: Neg. Area of Effect: 4" X a r e a Casting Time: 4 segments Explanation/Description: When this spell is cast, the illusionist can project his or her choice of 1 of the following 4 emotions: This is the same as the spell of the same name, but as it is not illusionary, the saving throw is made at -2. It counters/is countered by rage 1. Feor: The effect of hote is to raise morale, saving throw dice, "to hit" dice, and damage done by +2. It counters/is countered by hopelessness. 2. Hote: This has the same effect as the hopelessness symbol. It counters/is countered by hote. 3. Hopelessness: The roge emotion causes the recipient to become berserk, attack at a + 1 on the "to hit" dice, do + 3 hit points of damage, and gives a temporary + 5 hit points to the enraged creature. The recipient will fight without shield, and regardless of life as well. It counters/is countered by fear. 4. Rage: The spell lasts as long as the illusionist continues to concentrate on projecting the chosen emotion.