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AD&D Players Handbook/Database/Spells/Illusionist/Misdirection

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  1. Misdirection


Class Illusionist
Spell level 2
School Illusion/Phantasm
Reversible No
Range 3"
Duration I round/level
Area of Effect Special
Components V,S
Casting Time 2 segments
Saving Throw Neg.


    1. Description

By means of this spell the illusionist misdirects the information from a detection-type spell, i.e. detect charm, detect evil, detect invisibility, detect lie, Detect Magic, and detect snares 8 pits. While the detection spell functions, the information it reveals will indicate the wrong area, creature, or the opposite of the truth with respect to detect evil or detect lie. The illusionist directs the spell effect upon the creature or item which is the object of the detection spell. If the caster of the detection-type spell fails his or her saving throw, the misdirection takes place.

    1. Source

Supplied Players Handbook PDF, PDF page 97. Original printed page is approximately 95 for this portion of the scan. Source column: L.

OCR source record

[edit]
Level: 2 Range: 3" Duration: I round/level Area of Effect: Special Components: V,S Casting Time: 2 segments Saving Throw: Neg. Explanation/Description: By means of this spell the illusionist misdirects the information from a detection-type spell, i.e. detect charm, detect evil, detect invisibility, detect lie, Detect Magic, and detect snares 8 pits. While the detection spell functions, the information it reveals will indicate the wrong area, creature, or the opposite of the truth with respect to detect evil or detect lie. The illusionist directs the spell effect upon the creature or item which is the object of the detection spell. If the caster of the detection-type spell fails his or her saving throw, the misdirection takes place.