AD&D Players Handbook/Database/Spells/Cleric/Continual light
Appearance
- Continual light
| Class | Cleric |
|---|---|
| Spell level | 3 |
| School | Alteration |
| Reversible | Yes |
| Range | 12" |
| Duration | Permanent |
| Area of Effect | 6" radius globe |
| Components | V, S |
| Casting Time | 6 segments |
| Saving Throw | None |
- Description
This spell is similar to a light spell, except that it lasts until neGated (by a continual darkness or dispel magic spell) and its brightness is very great, being nearly as illuminating as full daylight. It can be cast into air, onto an object, or at a creature. In the third case, the continual light affects the space about one foot behind the creature if the latter makes its saving throw. Note that this spell will blind a creature if it is successfully cast upon the visual organs, for example. Its reverse causes complete absence of light.
- Source
Supplied Players Handbook PDF, PDF page 47. Original printed page is approximately 45 for this portion of the scan. Source column: R.
OCR source record
Level: 3 Components: V, S Range: 12" Duration: Permanent Saving Throw: None Area of Effect: 6" radius globe Casting Time: 6 segments Explanation/Description: This spell is similar to a light spell, except that it lasts until neGated (by a continual darkness or dispel magic spell) and its brightness is very great, being nearly as illuminating as full daylight. It can be cast into air, onto an object, or at a creature. In the third case, the continual light affects the space about one foot behind the creature if the latter makes its saving throw. Note that this spell will blind a creature if it is successfully cast upon the visual organs, for example. Its reverse causes complete absence of light.