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AD&D Players Handbook/Database/Spells/Magic-User/Temporal Stasis

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  1. Temporal Stasis


Class Magic-User
Spell level 9
School Alteration
Reversible Yes
Range 7 “
Duration Permanent
Area of Effect One creature
Components V,S,M
Casting Time 9segments
Saving Throw None


    1. Description

Upon casting this spell, the magic-user places the recipient creature into a stote of suspended animation. This cessation of time means that the creature does not grow older. Its body functions virtually cease. This state persists until the magic is removed by a dispel magic spell or the reverse of the spell (temporal reinstatement) is uttered. Note that the reverse requires only a single word and no somatic or material components. The material component of o temporol stasis spell is a powder composed of diamond, emerald, ruby, and sapphire dust, one stone of each type being required.

    1. Source

Supplied Players Handbook PDF, PDF page 94. Original printed page is approximately 92 for this portion of the scan. Source column: R.

OCR source record

[edit]
Level: 9 Components: V,S,M Range: 7 “ Casting Time: 9segments Duration: Permanent Saving Throw: None Area of Effect: One creature Explanation/Description: Upon casting this spell, the magic-user places the recipient creature into a stote of suspended animation. This cessation of time means that the creature does not grow older. Its body functions virtually cease. This state persists until the magic is removed by a dispel magic spell or the reverse of the spell (temporal reinstatement) is uttered. Note that the reverse requires only a single word and no somatic or material components. The material component of o temporol stasis spell is a powder composed of diamond, emerald, ruby, and sapphire dust, one stone of each type being required.