AD&D Players Handbook/Database/Spells/Cleric/Snake Charm
- Snake Charm
| Class | Cleric |
|---|---|
| Spell level | 2 |
| School | Enchantment/Charm |
| Reversible | No |
| Range | 3" |
| Duration | Special |
| Area of Effect | Special |
| Components | V, S |
| Casting Time | 5 segments |
| Saving Throw | None |
- Description
When this spell is cast, a hypnotic pattern is set up which causes one or more snakes to cease all activity except a semi- erect postured swaying movement. If the snakes are charmed while in a torpor, the duration of the spell is 3 to 6 turns (d4+2); if the snakes are not torpid, but are not aroused and angry, the charm lasts 1 to 3 turns; if the snakes are angry and/or attacking, the snake charm spell will last from 5 to 8 melee rounds (d4+4). The cleric casting the spell can charm snakes whose hit points are less than or equol to those of the cleric. On the average, a 1st level cleric could charm snakes with a total of 4 or 5 hit points; a 2nd level cleric 9 hit points, a 3rd level 13 or 14 hit points, etc. The hit points can represent a single snake or several of the reptiles, but the total hit points cannot exceed those of the cleric casting the spell.
- Source
Supplied Players Handbook PDF, PDF page 47. Original printed page is approximately 45 for this portion of the scan. Source column: L.
OCR source record
[edit]Level: 2 Components: V, S Range: 3" Duration: Special Saving Throw: None Area of Effect: Special Casting Time: 5 segments Explanation/Description: When this spell is cast, a hypnotic pattern is set up which causes one or more snakes to cease all activity except a semi- erect postured swaying movement. If the snakes are charmed while in a torpor, the duration of the spell is 3 to 6 turns (d4+2); if the snakes are not torpid, but are not aroused and angry, the charm lasts 1 to 3 turns; if the snakes are angry and/or attacking, the snake charm spell will last from 5 to 8 melee rounds (d4+4). The cleric casting the spell can charm snakes whose hit points are less than or equol to those of the cleric. On the average, a 1st level cleric could charm snakes with a total of 4 or 5 hit points; a 2nd level cleric 9 hit points, a 3rd level 13 or 14 hit points, etc. The hit points can represent a single snake or several of the reptiles, but the total hit points cannot exceed those of the cleric casting the spell.