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AD&D Players Handbook/Database/Spells/Magic-User/Guards And Wards

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  1. Guards And Wards


Class Magic-User
Spell level 6
School Evocation, Alteration, Enchantment/Charm
Reversible No
Range 0
Duration 6 tums/level
Area of Effect I" radius/level, extending from 2" diameter sphere
Components V, S, M
Casting Time 3 turns
Saving Throw None


    1. Description

This special and powerful spell is primarily used to defend the magic-user's stronghold. The following take place in the area of effect upon casting of the spell: 1. All corridors become misty, and visibility is reduced to 10'. All doors are wizard locked. 2. 3. One door per level of experience of the magic-user is covered by an illusion as if it were o plain wall. 4. Stairs are filled with webs from top to bottom. 5. Where there are choices in direction -such os a cross or side passage -a minor confusion-type spell functions so as to make it 50% probable that intruders will believe they are going in the exact opposite di- rection. 6. The whole area radiates magic. 7. The magic-user can place one of the following additional magics: A. Dancing lights in four corridors, or 8. Magic mouths in two places, or C. Stinking Clouds in two places, or D. Gust of wind in one corridor or room, or E. Suggestion in one place. Note that items 3 and 7 function only when the magic-user is totally familiar with the area of the spell's effect. Dispel magic con remove one effect, at random, per casting of a dispel. A remove curse will not work. The material components of the spell are burning incense, a small measure of sulphur and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod.

    1. Source

Supplied Players Handbook PDF, PDF page 85. Original printed page is approximately 83 for this portion of the scan. Source column: R.

OCR source record

[edit]
Level: 6 Range: 0 Duration: 6 tums/level Area of Effect: I" radius/level, extending from 2" diameter sphere Components: V, S, M Casting Time: 3 turns Saving Throw: None Explanation/Description: This special and powerful spell is primarily used to defend the magic-user's stronghold. The following take place in the area of effect upon casting of the spell: 1. All corridors become misty, and visibility is reduced to 10'. All doors are wizard locked. 2. 3. One door per level of experience of the magic-user is covered by an illusion as if it were o plain wall. 4. Stairs are filled with webs from top to bottom. 5. Where there are choices in direction -such os a cross or side passage -a minor confusion-type spell functions so as to make it 50% probable that intruders will believe they are going in the exact opposite di- rection. 6. The whole area radiates magic. 7. The magic-user can place one of the following additional magics: A. Dancing lights in four corridors, or 8. Magic mouths in two places, or C. Stinking Clouds in two places, or D. Gust of wind in one corridor or room, or E. Suggestion in one place. Note that items 3 and 7 function only when the magic-user is totally familiar with the area of the spell's effect. Dispel magic con remove one effect, at random, per casting of a dispel. A remove curse will not work. The material components of the spell are burning incense, a small measure of sulphur and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod.