AD&D Players Handbook/Database/Spells/Magic-User/Wizard Eye
Appearance
- Wizard Eye
| Class | Magic-User |
|---|---|
| Spell level | 4 |
| School | Alteration |
| Reversible | No |
| Range | 0 |
| Duration | 1 round/level |
| Area of Effect | Special |
| Components | V, S, M |
| Casting Time | 1 turn |
| Saving Throw | None Level: 4 |
- Description
When this spell is employed, the magic-user creates an invisible sensory organ which sends visual information to him or her. The wizard eye travels at 3" per round, viewing an area ahead as a human would or 1" per round examining the ceiling and walls as well as the floor ahead and casually viewing the walls ahead. The wizard eye can "see" with infrovision at lo', or it "sees" up to 60' distant in brightly lit areas. The wizard eye can travel in any direction as long as the spell lasts. The material component of the spell is a bit of bat fur. Fifth Level Spells:
- Source
Supplied Players Handbook PDF, PDF page 80. Original printed page is approximately 78 for this portion of the scan. Source column: L.
OCR source record
[edit]Components: V, S, M Casting Time: 1 turn Saving Throw: None Level: 4 Range: 0 Duration: 1 round/level Area of Effect: Special Explanation/Description: When this spell is employed, the magic-user creates an invisible sensory organ which sends visual information to him or her. The wizard eye travels at 3" per round, viewing an area ahead as a human would or 1" per round examining the ceiling and walls as well as the floor ahead and casually viewing the walls ahead. The wizard eye can "see" with infrovision at lo', or it "sees" up to 60' distant in brightly lit areas. The wizard eye can travel in any direction as long as the spell lasts. The material component of the spell is a bit of bat fur. Fifth Level Spells: