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AD&D Players Handbook/Database/Spells/Magic-User/Wizard Eye

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Revision as of 17:09, 22 August 2026 by adnd>WikiImporter (Generated searchable database record from supplied Players Handbook)
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  1. Wizard Eye


Class Magic-User
Spell level 4
School Alteration
Reversible No
Range 0
Duration 1 round/level
Area of Effect Special
Components V, S, M
Casting Time 1 turn
Saving Throw None Level: 4


    1. Description

When this spell is employed, the magic-user creates an invisible sensory organ which sends visual information to him or her. The wizard eye travels at 3" per round, viewing an area ahead as a human would or 1" per round examining the ceiling and walls as well as the floor ahead and casually viewing the walls ahead. The wizard eye can "see" with infrovision at lo', or it "sees" up to 60' distant in brightly lit areas. The wizard eye can travel in any direction as long as the spell lasts. The material component of the spell is a bit of bat fur. Fifth Level Spells:

    1. Source

Supplied Players Handbook PDF, PDF page 80. Original printed page is approximately 78 for this portion of the scan. Source column: L.

OCR source record

Components: V, S, M Casting Time: 1 turn Saving Throw: None Level: 4 Range: 0 Duration: 1 round/level Area of Effect: Special Explanation/Description: When this spell is employed, the magic-user creates an invisible sensory organ which sends visual information to him or her. The wizard eye travels at 3" per round, viewing an area ahead as a human would or 1" per round examining the ceiling and walls as well as the floor ahead and casually viewing the walls ahead. The wizard eye can "see" with infrovision at lo', or it "sees" up to 60' distant in brightly lit areas. The wizard eye can travel in any direction as long as the spell lasts. The material component of the spell is a bit of bat fur. Fifth Level Spells: