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AD&D Players Handbook/Database/Spells/Magic-User/Fear

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  1. Fear


Class Magic-User
Spell level 4
School illusion/Phantasm
Reversible No
Range 0
Duration Special
Area of Effect 6” long cone, 3” diameter at end, %’ at base
Components V, S, M
Casting Time 4 segments
Saving Throw Neg.


    1. Description

When a feor spell is cast, the magic-user sends forth an invisible ray which causes creatures within its area of effect to turn away from the spell caster and flee in panic. Affected creatures are likely to drop whatever they are holding when struck by the spell; the base chance of this is60% at 1st level (or at 1 hit die), and each level (or hit die) above this reduces the probability by 5%, 1.e. at 10th level there is only a 15% chance, and at 13th level 0% chance. Creatures affected by fear flee at their fastest rate for the number of melee rounds equal to the level of experience of the spell caster. The panic takes effect on the melee round following the spell casting, but dropping of items in hand will take place immediately. Of course, creatures which make their saving throws versus the spell are not affected. The material component of this spell is either the heart of a hen or a white feather.

    1. Source

Supplied Players Handbook PDF, PDF page 77. Original printed page is approximately 75 for this portion of the scan. Source column: R.

OCR source record

[edit]
Level: 4 Range: 0 Duration: Special Saving Throw: Neg. Area of Effect: 6” long cone, 3” diameter at end, %’ at base Components: V, S, M Casting Time: 4 segments Explanation/Description: When a feor spell is cast, the magic-user sends forth an invisible ray which causes creatures within its area of effect to turn away from the spell caster and flee in panic. Affected creatures are likely to drop whatever they are holding when struck by the spell; the base chance of this is60% at 1st level (or at 1 hit die), and each level (or hit die) above this reduces the probability by 5%, 1.e. at 10th level there is only a 15% chance, and at 13th level 0% chance. Creatures affected by fear flee at their fastest rate for the number of melee rounds equal to the level of experience of the spell caster. The panic takes effect on the melee round following the spell casting, but dropping of items in hand will take place immediately. Of course, creatures which make their saving throws versus the spell are not affected. The material component of this spell is either the heart of a hen or a white feather.