AD&D Players Handbook/Database/Spells/Cleric/Chant
Appearance
- Chant
| Class | Cleric |
|---|---|
| Spell level | 2 |
| School | Conjuration/Summoning |
| Reversible | No |
| Range | 0 |
| Duration | Time of chanting |
| Area of Effect | 3" radius |
| Components | V, S |
| Casting Time | I turn |
| Saving Throw | None |
- Description
By means of the chant, the cleric brings into being a special favor upon himself or herself and his or her party, and causes harm to his or her enemies. Once the chant spell is completed, a11 attacks, damage and saving throws made by those in the area of effect who are friendly to the cleric are at + 1, while those of the cleric's enemies are at -1. This bonus/penalty continues as long as the cleric continues to chant the mystic syllables and is stationary. An interruption, however, such as an attack which succeeds and causes damage, grappling the chanter, or a magical silence, will break the spell.
- Source
Supplied Players Handbook PDF, PDF page 46. Original printed page is approximately 44 for this portion of the scan. Source column: L.
OCR source record
[edit]Level: 2 Components: V, S Range: 0 Duration: Time of chanting Area of Effect: 3" radius Casting Time: I turn Saving Throw: None Explanation/Description: By means of the chant, the cleric brings into being a special favor upon himself or herself and his or her party, and causes harm to his or her enemies. Once the chant spell is completed, a11 attacks, damage and saving throws made by those in the area of effect who are friendly to the cleric are at + 1, while those of the cleric's enemies are at -1. This bonus/penalty continues as long as the cleric continues to chant the mystic syllables and is stationary. An interruption, however, such as an attack which succeeds and causes damage, grappling the chanter, or a magical silence, will break the spell.