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AD&D Players Handbook/Database/Spells/Magic-User/Hold Person

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  1. Hold Person


Class Magic-User
Spell level 3
School Enchantment/Charm
Reversible No
Range 12"
Duration 2 rounds/level
Area of Effect One to four persons
Components V
Casting Time 3 segments
Saving Throw Neg.


    1. Description

Similar to the second level cleric hold person (q.v.), this spell immobilizes creatures, w.ithin range, as designated by the magic-user. If three or four persons are attacked, their saving throws are normal; but if two are attacked, their saving throws are made at -1; and if only one creature is attacked, the saving throw versus the hold person spell is made at -3 on the die. Partial negation of a hold person spell, such as would be possible by a ring of spell turning, causes the spell to function as a slow spell (q.v.) unless the saving throw is successful. Creatures affected by the spell are: brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, and troglodytes.

    1. Source

Supplied Players Handbook PDF, PDF page 75. Original printed page is approximately 73 for this portion of the scan. Source column: L.

OCR source record

[edit]
Level: 3 Components: V Range: 12" Duration: 2 rounds/level Area of Effect: One to four persons Casting Time: 3 segments Saving Throw: Neg. Explanation/Description: Similar to the second level cleric hold person (q.v.), this spell immobilizes creatures, w.ithin range, as designated by the magic-user. If three or four persons are attacked, their saving throws are normal; but if two are attacked, their saving throws are made at -1; and if only one creature is attacked, the saving throw versus the hold person spell is made at -3 on the die. Partial negation of a hold person spell, such as would be possible by a ring of spell turning, causes the spell to function as a slow spell (q.v.) unless the saving throw is successful. Creatures affected by the spell are: brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, and troglodytes.