AD&D Players Handbook/Database/Spells/Magic-User/Clairvoyance
- Clairvoyance
| Class | Magic-User |
|---|---|
| Spell level | 3 |
| School | Divination |
| Reversible | No |
| Range | Special |
| Duration | 7 round/level |
| Area of Effect | Special |
| Components | V, S, M |
| Casting Time | 3 segments |
| Saving Throw | None Level: 3 |
- Description
Similar to the clairaudience spell, the clairvoyance spell empowers the magic-user to see in his or her mind whatever is within sight range from the spell locale chosen. Distance is not a factor, but the locale must be known - familiar or obvious. Furthermore, light is a factor whether or not the spell caster has the ability to see into the infrared or ultraviolet spectrums. If the area is dark, only a 1" radius from the center of the locale of the spell's area of effect can be clairvoyed; otherwise, the seeing extends to normal vision range. Metal sheeting or magical protections will foil a clairvoyance spell. The spell functions only on the plane on which the magic-user is at the time of casting. The material component of the spell is a pinch of powdered pineal gland from a human or humanoid creature.
- Source
Supplied Players Handbook PDF, PDF page 74. Original printed page is approximately 72 for this portion of the scan. Source column: L.
OCR source record
[edit]Components: V, S, M Casting Time: 3 segments Saving Throw: None Level: 3 Range: Special Duration: 7 round/level Area of Effect: Special Explanation/Description: Similar to the clairaudience spell, the clairvoyance spell empowers the magic-user to see in his or her mind whatever is within sight range from the spell locale chosen. Distance is not a factor, but the locale must be known - familiar or obvious. Furthermore, light is a factor whether or not the spell caster has the ability to see into the infrared or ultraviolet spectrums. If the area is dark, only a 1" radius from the center of the locale of the spell's area of effect can be clairvoyed; otherwise, the seeing extends to normal vision range. Metal sheeting or magical protections will foil a clairvoyance spell. The spell functions only on the plane on which the magic-user is at the time of casting. The material component of the spell is a pinch of powdered pineal gland from a human or humanoid creature.