AD&D Players Handbook/Database/Spells/Magic-User/Ray Of Enfeeblement
- Ray Of Enfeeblement
| Class | Magic-User |
|---|---|
| Spell level | 2 |
| School | Enchantment/Charm |
| Reversible | No |
| Range | I " + 1/4"/level |
| Duration | I roundAevel |
| Area of Effect | One creature |
| Components | V, S |
| Casting Time | 2 segments |
| Saving Throw | Neg. |
- Description
By means of a ray of enfeeblement, a magic- user weakens an opponent, reducing strength - and attacks which rely upon it - by 25% or more. For every level of experience beyond the third of the magic-user casting the spell, there is an additional 2% strength reduction, so that at 4th level, strength Isss is 27%. Range and duration of the spell are also dependent upon the level of experience of the spell caster. For example, if a creature is struck by a ray of enfeeblement, it will lose the appropriate percentage of hit points of damage it scores on physical attacks (missiles, thrusting/cutting/crushing weapons, biting, clawing, goring, kicking, constriction, etc.). Your referee will determine any other reductions appropriate to the affected creature. If the target creature makes its saving throw, the spell has no effect.
- Source
Supplied Players Handbook PDF, PDF page 72. Original printed page is approximately 70 for this portion of the scan. Source column: R.
OCR source record
[edit]Level: 2 Components: V, S Range: I " + 1/4"/level Duration: I roundAevel Area of Effect: One creature Casting Time: 2 segments Saving Throw: Neg. Explanation/Description: By means of a ray of enfeeblement, a magic- user weakens an opponent, reducing strength - and attacks which rely upon it - by 25% or more. For every level of experience beyond the third of the magic-user casting the spell, there is an additional 2% strength reduction, so that at 4th level, strength Isss is 27%. Range and duration of the spell are also dependent upon the level of experience of the spell caster. For example, if a creature is struck by a ray of enfeeblement, it will lose the appropriate percentage of hit points of damage it scores on physical attacks (missiles, thrusting/cutting/crushing weapons, biting, clawing, goring, kicking, constriction, etc.). Your referee will determine any other reductions appropriate to the affected creature. If the target creature makes its saving throw, the spell has no effect.