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AD&D Players Handbook/Database/Spells/Magic-User/Darkness, 15' Radius

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  1. Darkness, 15' Radius


Class Magic-User
Spell level 2
School Alteration
Reversible No
Range I"/level
Duration I turn + I round/level
Area of Effect I %" radius globe
Components V, M
Casting Time 2 segments
Saving Throw None


    1. Description

This spell causes total, impenetrable darkness in the area of its effect. lnfravision or ultravision are useless. Neither normal nor magical light will work unless a light or continual light spell is used. In the former event, the darkness spell is neGated by the light spell and vice versa. The material components of this spell are a bit of bat fur and either a drop of pitch or a piece of coal.

    1. Source

Supplied Players Handbook PDF, PDF page 70. Original printed page is approximately 68 for this portion of the scan. Source column: R.

OCR source record

[edit]
Level: 2 Components: V, M Range: I"/level Duration: I turn + I round/level Area of Effect: I %" radius globe Casting Time: 2 segments Saving Throw: None Explanation/Description: This spell causes total, impenetrable darkness in the area of its effect. lnfravision or ultravision are useless. Neither normal nor magical light will work unless a light or continual light spell is used. In the former event, the darkness spell is neGated by the light spell and vice versa. The material components of this spell are a bit of bat fur and either a drop of pitch or a piece of coal.