AD&D Players Handbook/Database/Spells/Magic-User/Darkness, 15' Radius
Appearance
- Darkness, 15' Radius
| Class | Magic-User |
|---|---|
| Spell level | 2 |
| School | Alteration |
| Reversible | No |
| Range | I"/level |
| Duration | I turn + I round/level |
| Area of Effect | I %" radius globe |
| Components | V, M |
| Casting Time | 2 segments |
| Saving Throw | None |
- Description
This spell causes total, impenetrable darkness in the area of its effect. lnfravision or ultravision are useless. Neither normal nor magical light will work unless a light or continual light spell is used. In the former event, the darkness spell is neGated by the light spell and vice versa. The material components of this spell are a bit of bat fur and either a drop of pitch or a piece of coal.
- Source
Supplied Players Handbook PDF, PDF page 70. Original printed page is approximately 68 for this portion of the scan. Source column: R.
OCR source record
Level: 2 Components: V, M Range: I"/level Duration: I turn + I round/level Area of Effect: I %" radius globe Casting Time: 2 segments Saving Throw: None Explanation/Description: This spell causes total, impenetrable darkness in the area of its effect. lnfravision or ultravision are useless. Neither normal nor magical light will work unless a light or continual light spell is used. In the former event, the darkness spell is neGated by the light spell and vice versa. The material components of this spell are a bit of bat fur and either a drop of pitch or a piece of coal.