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AD&D Players Handbook/Database/Spells/Magic-User/Shocking Grasp

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  1. Shocking Grasp


Class Magic-User
Spell level 1
School Alteration
Reversible No
Range Touch
Duration One touch
Area of Effect Creature touched
Components V, S
Casting Time I segment
Saving Throw None


    1. Description

When the magic-user costs this spell, he or she develops o powerful electrical charge which gives o jolt to the creature touched. The shocking grasp delivers from 1 to 8 hit points damage (d8), plus 1 hit point per level of the magic-user, i.e. a 2nd level magic-user would discharge a shock causing 3 to 10 hit points of damage. While the magic-user must only come close enough to his or her opponent to lay o hond on the opponent's body or upon on electrical conductor which touches the opponent's body, o like touch from the opponent does not discharge the spell.

    1. Source

Supplied Players Handbook PDF, PDF page 69. Original printed page is approximately 67 for this portion of the scan. Source column: R.

OCR source record

[edit]
Level: I Components: V, S Range: Touch Duration: One touch Area of Effect: Creature touched Casting Time: I segment Saving Throw: None Explanation/Description: When the magic-user costs this spell, he or she develops o powerful electrical charge which gives o jolt to the creature touched. The shocking grasp delivers from 1 to 8 hit points damage (d8), plus 1 hit point per level of the magic-user, i.e. a 2nd level magic-user would discharge a shock causing 3 to 10 hit points of damage. While the magic-user must only come close enough to his or her opponent to lay o hond on the opponent's body or upon on electrical conductor which touches the opponent's body, o like touch from the opponent does not discharge the spell.