AD&D Players Handbook/Database/Spells/Magic-User/Dancing lights
- Dancing lights
| Class | Magic-User |
|---|---|
| Spell level | 1 |
| School | Alteration |
| Reversible | No |
| Range | 4" + 1 "/level |
| Duration | 2 rounds/level |
| Area of Effect | Special |
| Components | V, S, M |
| Casting Time | 1 segment |
| Saving Throw | None Level: 1 |
- Description
When a dancing lights spell is cast, the magic- user creates, at his or her option, from 1 to 4 lights which resemble either A) torches and/or lanterns (and cast that amount of light), 8) glowing spheres of light (such as evidenced by will-0-wisps), or C) one faintly glowing, vaguely man-like shape, somewhat similar to that of a creature from the Elemental Plane of Fire. The dancing lights move as the spell caster desires, forward or back, straight or turning corners, without concentration upon such movement by the magic-user. The spell will wink out if the range or duration is exceeded. Range is a base of 4" plus 1" for each level of the magic-user who cast the spell. Duration is 2 melee rounds per level of the spelt caster. The material component of this spell is either a bit of phosphorus or wytchwood or a glowworm. 65
- Source
Supplied Players Handbook PDF, PDF page 66. Original printed page is approximately 64 for this portion of the scan. Source column: L.
OCR source record
Components: V, S, M Casting Time: 1 segment Saving Throw: None Level: 1 Range: 4" + 1 "/level Duration: 2 rounds/level Area of Effect: Special Explanation/Description: When a dancing lights spell is cast, the magic- user creates, at his or her option, from 1 to 4 lights which resemble either A) torches and/or lanterns (and cast that amount of light), 8) glowing spheres of light (such as evidenced by will-0-wisps), or C) one faintly glowing, vaguely man-like shape, somewhat similar to that of a creature from the Elemental Plane of Fire. The dancing lights move as the spell caster desires, forward or back, straight or turning corners, without concentration upon such movement by the magic-user. The spell will wink out if the range or duration is exceeded. Range is a base of 4" plus 1" for each level of the magic-user who cast the spell. Duration is 2 melee rounds per level of the spelt caster. The material component of this spell is either a bit of phosphorus or wytchwood or a glowworm. 65