AD&D Players Handbook/Database/Spells/Druid/Transmute metal lo Wood
- Transmute metal lo Wood
| Class | Druid |
|---|---|
| Spell level | 7 |
| School | Alteration |
| Reversible | No |
| Range | 8" |
| Duration | Permanent |
| Area of Effect | One metal object |
| Components | V, S, M Level: 7 |
| Casting Time | 9segments |
| Saving Throw | Special |
- Description
The transmute metal to wood spell allows the druid casting it to change an object from metal to wood. The volume of metal is equal to a maximum weight of 80 gold pieces per level of experience. Magical objects of metal are only 10% likely to be offectedby the spell. Note that even a dispel magic spell will not reverse the spell effects. Thus, a metal door changed to wood would be forevermore a wooden door. MAGIC-USER SPELLS Notes Regarding Magic-User Spells: magic-users employ a greater variety of material components than do other character classes employing spells, i.e. clerics and druids. Some of the required components will be difficult to find and/or expensive, but alternative spells can always be chosen. The relatively short casting time for those spells with a material component assumes that the magic-user has decided upon which spell he or she will employ, and the material or materials needed are at hand in the numerous pockets and folds of the magic-user's garb. If this is not the case, there will be a delay commensurate to the situation. It has been recommended to the referee that actual time relate to the game time in such situations if at all possible. If it takes 6 seconds to decide on which spell to cast, 1 segment of the round is gone. Having to search through a pack to locate some component is as good as wasting 5 segments - 30 seconds. Substitute materials might be allowed. This is up to your Dungeon Master. It should be noted that such substitution could affect spell range, duration, area of effect, effect, etc. In general, reversible or multiple application spells require the magic-user to determine which form he or she is memorizing prior to the adventure. Consult your referee in this regard. First Level Spells:
- Source
Supplied Players Handbook PDF, PDF page 65. Original printed page is approximately 63 for this portion of the scan. Source column: R.
OCR source record
Components: V, S, M Level: 7 Range: 8" Casting Time: 9segments Duration: Permanent Saving Throw: Special Area of Effect: One metal object Explanation/Description: The transmute metal to wood spell allows the druid casting it to change an object from metal to wood. The volume of metal is equal to a maximum weight of 80 gold pieces per level of experience. Magical objects of metal are only 10% likely to be offectedby the spell. Note that even a dispel magic spell will not reverse the spell effects. Thus, a metal door changed to wood would be forevermore a wooden door. MAGIC-USER SPELLS Notes Regarding Magic-User Spells: magic-users employ a greater variety of material components than do other character classes employing spells, i.e. clerics and druids. Some of the required components will be difficult to find and/or expensive, but alternative spells can always be chosen. The relatively short casting time for those spells with a material component assumes that the magic-user has decided upon which spell he or she will employ, and the material or materials needed are at hand in the numerous pockets and folds of the magic-user's garb. If this is not the case, there will be a delay commensurate to the situation. It has been recommended to the referee that actual time relate to the game time in such situations if at all possible. If it takes 6 seconds to decide on which spell to cast, 1 segment of the round is gone. Having to search through a pack to locate some component is as good as wasting 5 segments - 30 seconds. Substitute materials might be allowed. This is up to your Dungeon Master. It should be noted that such substitution could affect spell range, duration, area of effect, effect, etc. In general, reversible or multiple application spells require the magic-user to determine which form he or she is memorizing prior to the adventure. Consult your referee in this regard. First Level Spells: