AD&D Players Handbook/Database/Spells/Cleric/Detect Evil
- Detect Evil
| Class | Cleric |
|---|---|
| Spell level | 1 |
| School | Divination |
| Reversible | Yes |
| Range | 12“ |
| Duration | J turn + % turn/level |
| Area of Effect | 1 ” path Level: 1 |
| Components | V, S, M |
| Casting Time | J round |
| Saving Throw | None Level: 1 |
- Description
This is a spell which discovers emanations of evil, or of good in the case of the reverse spell, from any creature or objest For example, evil alignment or an evilly cursed object will radiate evil, but a hidden trap or an unintelligent viper will not. The duration of a detect evil (or detect good) spell is 1 turn + % turn (5 rounds, or 5 minutes) per level of the cleric. Thus a cleric of 1st level of experience can cast a spell with a 1 % turn duration, at 2nd level a 2 turn duration, 2% at 3rd, etc. The spell has a path of detection 1” wide in the direction in which the cleric is facing. It requires the use of the cleric’s holy (or unholy) symbol as its material component, with the cleric holding it before him or her. Explanation/Description: When cast, the spell will make spoiled, rotten, poisonous or otherwise contaminated food and/or water pure and suitable for eating and/or drinking. Up to 1 cubic foot of food and/or drink can be thus made suitable for consumption. The reverse of the spell putrefies food and drink, even spoiling holy water. Unholy water is spoiled by purify water. Level: 1 Components: V, S Range: Touch Duration: Special Saving Throw: None Area of Effect: Creature touched
- Source
Supplied Players Handbook PDF, PDF page 45. Original printed page is approximately 43 for this portion of the scan. Source column: L.
OCR source record
[edit]Components: V, S, M Casting Time: J round Saving Throw: None Level: 1 Range: 12“ Duration: J turn + % turn/level Area of Effect: 1 ” path Level: 1 Components: V, S Range: 3“ Duration: Permanent Saving Throw: None Area of Effect: J cubic foot/level, Explanation/Description: This is a spell which discovers emanations of evil, or of good in the case of the reverse spell, from any creature or objest For example, evil alignment or an evilly cursed object will radiate evil, but a hidden trap or an unintelligent viper will not. The duration of a detect evil (or detect good) spell is 1 turn + % turn (5 rounds, or 5 minutes) per level of the cleric. Thus a cleric of 1st level of experience can cast a spell with a 1 % turn duration, at 2nd level a 2 turn duration, 2% at 3rd, etc. The spell has a path of detection 1” wide in the direction in which the cleric is facing. It requires the use of the cleric’s holy (or unholy) symbol as its material component, with the cleric holding it before him or her. Explanation/Description: When cast, the spell will make spoiled, rotten, poisonous or otherwise contaminated food and/or water pure and suitable for eating and/or drinking. Up to 1 cubic foot of food and/or drink can be thus made suitable for consumption. The reverse of the spell putrefies food and drink, even spoiling holy water. Unholy water is spoiled by purify water. Level: 1 Components: V, S Range: Touch Duration: Special Saving Throw: None Area of Effect: Creature touched