AD&D Players Handbook/Database/Spells/Druid/Fire Storm
- Fire Storm
| Class | Druid |
|---|---|
| Spell level | 7 |
| School | Evocation |
| Reversible | Yes |
| Range | 16" |
| Duration | 1 round |
| Area of Effect | 2"cube/level, , |
| Components | V, S, M Level: 7 |
| Casting Time | 9segments |
| Saving Throw | % minimum 16 cubic " |
- Description
When a fire storm spell is cast by a druid, o whole area is shot through with sheets of roaring flame which are equal to a wall of fire (q.v.) in effect. Creatures within the area of fire and 1" or less from the edge of the affected area receive 2 to 16 hit points of damage plus additional hit points equal to the number of levels of experience of the druid unless they make a saving throw, in which case they take only one-half damage. The area of effect is equal to 2 cubic " per level of the druid, i.e. a 13th level druid can cast a fire storm which measures 13" by 2" by 1". The height of the storm is 1" or 2"; the balance of its area must be in length and width. The reverse spell, fire quench, smothers double the area of effect of a fire storm with respect to normal fires, and with respect to magical fires it has a 5% chance per level of the caster of extinguishing a magical fire (such as a fire storm) of proportions up to the normal area of effect of the non-reversed spell.
- Source
Supplied Players Handbook PDF, PDF page 65. Original printed page is approximately 63 for this portion of the scan. Source column: L.
OCR source record
[edit]components: V, S, M Level: 7 Range: 16" Casting Time: 9segments Duration: 1 round Area of Effect: 2"cube/level, , Saving Throw: % minimum 16 cubic " Explanation/Description: When a fire storm spell is cast by a druid, o whole area is shot through with sheets of roaring flame which are equal to a wall of fire (q.v.) in effect. Creatures within the area of fire and 1" or less from the edge of the affected area receive 2 to 16 hit points of damage plus additional hit points equal to the number of levels of experience of the druid unless they make a saving throw, in which case they take only one-half damage. The area of effect is equal to 2 cubic " per level of the druid, i.e. a 13th level druid can cast a fire storm which measures 13" by 2" by 1". The height of the storm is 1" or 2"; the balance of its area must be in length and width. The reverse spell, fire quench, smothers double the area of effect of a fire storm with respect to normal fires, and with respect to magical fires it has a 5% chance per level of the caster of extinguishing a magical fire (such as a fire storm) of proportions up to the normal area of effect of the non-reversed spell.