Jump to content

AD&D Players Handbook/Database/Spells/Druid/Anti-Animol Shell

From singerhosting
Revision as of 16:22, 27 August 2026 by JohnRS421 (talk | contribs) (1 revision imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
  1. Anti-Animol Shell


Class Druid
Spell level 6
School Abjuration
Reversible No
Range 0
Duration I turn/level
Area of Effect 20'diameter hemisphere
Components V, S, M
Casting Time I round
Saving Throw None Level: 6


    1. Description

By casting this spell the druid brings into being a hemispherical force field which prevents the entrance of any sort of animal matter of normal (not magical) nature. Thus, a giant would be kept out, but undead could pass through the shell of force, as could such monsters as aerial servants, demons, devils, etc. The anti-animol shell lasts for 1 turn for each level of experience the druid has attained.

    1. Source

Supplied Players Handbook PDF, PDF page 62. Original printed page is approximately 60 for this portion of the scan. Source column: R.

OCR source record

[edit]
Components: V, S, M Casting Time: I round Saving Throw: None Level: 6 Range: 0 Duration: I turn/level Area of Effect: 20'diameter hemisphere Explanation/Description: By casting this spell the druid brings into being a hemispherical force field which prevents the entrance of any sort of animal matter of normal (not magical) nature. Thus, a giant would be kept out, but undead could pass through the shell of force, as could such monsters as aerial servants, demons, devils, etc. The anti-animol shell lasts for 1 turn for each level of experience the druid has attained.