AD&D Players Handbook/Database/Spells/Druid/Anti-Animol Shell
Appearance
- Anti-Animol Shell
| Class | Druid |
|---|---|
| Spell level | 6 |
| School | Abjuration |
| Reversible | No |
| Range | 0 |
| Duration | I turn/level |
| Area of Effect | 20'diameter hemisphere |
| Components | V, S, M |
| Casting Time | I round |
| Saving Throw | None Level: 6 |
- Description
By casting this spell the druid brings into being a hemispherical force field which prevents the entrance of any sort of animal matter of normal (not magical) nature. Thus, a giant would be kept out, but undead could pass through the shell of force, as could such monsters as aerial servants, demons, devils, etc. The anti-animol shell lasts for 1 turn for each level of experience the druid has attained.
- Source
Supplied Players Handbook PDF, PDF page 62. Original printed page is approximately 60 for this portion of the scan. Source column: R.
OCR source record
Components: V, S, M Casting Time: I round Saving Throw: None Level: 6 Range: 0 Duration: I turn/level Area of Effect: 20'diameter hemisphere Explanation/Description: By casting this spell the druid brings into being a hemispherical force field which prevents the entrance of any sort of animal matter of normal (not magical) nature. Thus, a giant would be kept out, but undead could pass through the shell of force, as could such monsters as aerial servants, demons, devils, etc. The anti-animol shell lasts for 1 turn for each level of experience the druid has attained.