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AD&D Players Handbook/Database/Spells/Druid/Commune With Nature

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Revision as of 17:09, 22 August 2026 by adnd>WikiImporter (Generated searchable database record from supplied Players Handbook)
  1. Commune With Nature


Class Druid
Spell level 5
School Divination
Reversible No
Range 0
Duration Special
Area of Effect Special
Components V, S, M
Casting Time 7 turn
Saving Throw None


    1. Description

This spell enables the druid to become one with nature in the area, thus being empowered with knowledge of the surrounding territory. For each level of experience of the druid, he or she may "know" one fact, i.e. the ground ahead, left or right, the plants ahead, left or right, the minerals ahead, left or right, the water coursedbodies of water ahead, left or right, the people dwelling ahead, left or right, etc. The spell is effective only in outdoors settings, and operates in a radius of one half mile for each level of experience of the druid casting the Commune with nature spell.

    1. Source

Supplied Players Handbook PDF, PDF page 61. Original printed page is approximately 59 for this portion of the scan. Source column: R.

OCR source record

Level: 5 Range: 0 Duration: Special Area of Effect: Special Components: V, S, M Casting Time: 7 turn Saving Throw: None Explanation/Description: This spell enables the druid to become one with nature in the area, thus being empowered with knowledge of the surrounding territory. For each level of experience of the druid, he or she may "know" one fact, i.e. the ground ahead, left or right, the plants ahead, left or right, the minerals ahead, left or right, the water coursedbodies of water ahead, left or right, the people dwelling ahead, left or right, etc. The spell is effective only in outdoors settings, and operates in a radius of one half mile for each level of experience of the druid casting the Commune with nature spell.