AD&D Players Handbook/Database/Spells/Druid/Commune With Nature
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- Commune With Nature
| Class | Druid |
|---|---|
| Spell level | 5 |
| School | Divination |
| Reversible | No |
| Range | 0 |
| Duration | Special |
| Area of Effect | Special |
| Components | V, S, M |
| Casting Time | 7 turn |
| Saving Throw | None |
- Description
This spell enables the druid to become one with nature in the area, thus being empowered with knowledge of the surrounding territory. For each level of experience of the druid, he or she may "know" one fact, i.e. the ground ahead, left or right, the plants ahead, left or right, the minerals ahead, left or right, the water coursedbodies of water ahead, left or right, the people dwelling ahead, left or right, etc. The spell is effective only in outdoors settings, and operates in a radius of one half mile for each level of experience of the druid casting the Commune with nature spell.
- Source
Supplied Players Handbook PDF, PDF page 61. Original printed page is approximately 59 for this portion of the scan. Source column: R.
OCR source record
Level: 5 Range: 0 Duration: Special Area of Effect: Special Components: V, S, M Casting Time: 7 turn Saving Throw: None Explanation/Description: This spell enables the druid to become one with nature in the area, thus being empowered with knowledge of the surrounding territory. For each level of experience of the druid, he or she may "know" one fact, i.e. the ground ahead, left or right, the plants ahead, left or right, the minerals ahead, left or right, the water coursedbodies of water ahead, left or right, the people dwelling ahead, left or right, etc. The spell is effective only in outdoors settings, and operates in a radius of one half mile for each level of experience of the druid casting the Commune with nature spell.