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AD&D Players Handbook/Database/Spells/Druid/Protection From Fire

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Revision as of 17:09, 22 August 2026 by adnd>WikiImporter (Generated searchable database record from supplied Players Handbook)
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  1. Protection From Fire


Class Druid
Spell level 3
School Abjuration
Reversible No
Range Touch
Duration Special
Area of Effect Creature touched
Components V, S, M
Casting Time 5 segments
Saving Throw None


    1. Description

The effect of a protection from fire spell differs according to the recipient of the magic - the druid or some other creature. If the spell is cast upon the druid, it confers complete invulnerability to normal fires (torches, bonfires, oil fires, and the like) and to exposure to magical fires such as demon fire, burning hands, fiery dragon breath, fire ball, fire seeds, fire storm, Flame Strike, hell hound breath, meteor swarm, pyrohydra breath, etc. until an accumulation of 12 hit points of potential damage per level of experience of the druid has been absorbed by the protection from fire spell, at which time thespell is neGated. Otherwise the spell lasts for 1 turn per level of experience of the druid. If the spell is cast upon another creature, it gives invulnerability to normal fire, gives a bonus of +4 on saving throw die rolls made versus fire attacks, and reduces damage sustained from magical fires by 50%.

    1. Source

Supplied Players Handbook PDF, PDF page 59. Original printed page is approximately 57 for this portion of the scan. Source column: L.

OCR source record

Level: 3 Components: V, S, M Range: Touch Casting Time: 5 segments Duration: Special Saving Throw: None Area of Effect: Creature touched Explanation/Description: The effect of a protection from fire spell differs according to the recipient of the magic - the druid or some other creature. If the spell is cast upon the druid, it confers complete invulnerability to normal fires (torches, bonfires, oil fires, and the like) and to exposure to magical fires such as demon fire, burning hands, fiery dragon breath, fire ball, fire seeds, fire storm, Flame Strike, hell hound breath, meteor swarm, pyrohydra breath, etc. until an accumulation of 12 hit points of potential damage per level of experience of the druid has been absorbed by the protection from fire spell, at which time thespell is neGated. Otherwise the spell lasts for 1 turn per level of experience of the druid. If the spell is cast upon another creature, it gives invulnerability to normal fire, gives a bonus of +4 on saving throw die rolls made versus fire attacks, and reduces damage sustained from magical fires by 50%.